Game Of The Post #4: Assassin’s Creed 2

Format: Sony Playstation 3
Adventure/Stealth – 3rd Person
Developer: Ubisoft Montreal
Publisher: Ubisoft
Released: 2009

What a change a company can make from some good feedback.

I was not entirely convinced Assassin’s Creed 2 (Screed 2) would be something worth getting upon release, but in the end I was justified by my selection. I think it helped that another game coming out at the time I picked Screed 2 over was actually horrible and bombed that it made me feel even better about making that decision.

However regardless the game took the parts that made the first title work – exploration with general ease and the ability to kill someone – and wrapped it into a story that was far more compelling than the first, allowed you to skip between areas, allowed you to swim – which was important when one of the areas you’re in is Venice – and fixed the pacing which in the original title felt so repetitive you’d really only want to play the game in chunks. Instead sometimes you felt like you wanted to keep going for hours, and numerous people on boards I was at would say they didn’t want to put it down frequently unlike the first.

I purchased the collectors set for this. Ubisoft released a regular edition, a white edition with White Cloaked Ezio figure and some small DLC content (most stockists also added in a bag or t-shirt with this version), and the black edition – which I purchased. This came with a Black Cloaked Ezio figure, the DLC content for the white plus more, an artbook and DVD with music and making of material, and a nice detailed packaging.

Unfortunately the game is still quite fresh in my mind (I only completed it in December 09) so at this stage I cant really be very nostalgic about it, so instead I’ll return to it later on in a re-run post.

Utter fail…

 

Right now I’d hope to have played (and hopefully be raving) over the multiplayer demo for the upcoming Aliens Vs Predator videogame. It’s out on Steam, X-Box Live Marketplace, and the PSN. However it’s not the case.

I downloaded the demo yesterday off the PSN for my PS3, and was unfortunately unable to get any connections to any games. Seeing as it was released just an hour or so before then I thought I’d wait a day until more people had it and thus more chance of me playing.

No such luck.

Currently the connection menu has been sitting there for 30 mins trying to find a game. So long in fact my controller powered itself down before hand. Twice.

I gave up.

From what I am hearing and reading around online though is not giving me much hope should I even get to play. The demo is a small map, cut down to 8 players, and the PS3 version in particular is apparently the worst of the lot. There is rumors that the demo is from the build near E3 last year (so several months old) but that makes you wonder why they even bothered to release it, because it’s going to do more harm than good.



There is video up on Gametrailers though. At least that’s something I can watch.

Game Of The Post #3: Assassin’s Creed

Format: Sony Playstation 3
Adventure/Stealth – 3rd Person
Developer: Ubisoft Montreal
Publisher: Ubisoft
Released: 2007
 
Assassin’s Creed (‘Screed’) seemed to pop up for most people early when the game was being shown around the new style E3 and other trade shows, but I seemed to miss it. The excitement was over a historic stealth assassin game based on extending out abilities Ubisoft Montreal had done with Prince Of Persia. The final game was anything but…. however, we’ll get to that in a second.

My friend Andrew knew more about the game than I did, and had pre-ordered and purchased the collectors edition for X-Box 360, which over here sadly came without the super detailed Altair figure (something fixed by the time “Screed 2” arrived). However once he actually played the game he didn’t like it. I saw a few mins of it at his house and thought it was okay, but had no real burning need to play it. In fact the only thing I think I knew before the game came out was due to the fact that Kristen Bell had blabbed about the fact that, unlike what the trailers showed, the game was actually taking place in the future and you were enhabiting the DNA embedded memories of people.

However a few months later, wanting to rent something for a day from a local video shop and with little else to choose from, I picked up the PS3 edition and managed to enjoy a number of hours playing it. So much so, that when I saw a copy on sale for half price (well before it was off being full price – but you can buy it now for about $30NZD in some places) I picked it up.

The game play mechanics seemed to have started at an idea of extending the Prince’s acrobatics and instead moving them into something which was a little bit more like Free Running, mixed with crazy wall scaling. Visually and gameplay control wise the game had no issues and showed itself off well. Combat was not as smooth as the Prince’s either which was a shame, instead you found yourself taking on a single opponant at a time even when surrounded by a number of enemies.

Played correctly information was gleamed by finishing tasks, and could be reviewed to provide you with a stealthy way in (avoid these guards, this wall is unguarded, the people here move at this time of day, this provides you with a place to leap in and kill your target… etc.), but as most people discovered the game could be played easily if you just went in gung ho and hacked the crap out of your targets with a sword or hit them hard with your assassin blade.

Screed succeeded the best when you did exciting missions like these (and even more so if you did it properly), but sadly these were at times few and far between. Instead repetition would set in on laborious work and it was a game that I found myself enjoying, but if only in short blocks of an hour or two at most. The first bit of the game that I’d played through had a good pace, setting up story and getting you into the flow of the missions and this is why I’d been keen enough to make a purchase, however the pacing slowed not much longer after where I started by the time I brought the game.

Still there were great gems of ideas in place, and the story when it was moving forward, was enough to keep me interested into finishing it to the end. The story did a little of an about face by the end of the game handing out a great deal of mystery and a cliff hanger ending. I still own the original game, but I have no real desire to playthrough it again and had it not dropped in price so quickly I probably would have sold it or traded it in by now. Instead I’ll stay on my shelf until such time as I sell a bunch of PS3 titles off.

Instead however it also managed to keep me keen to play a sequel, one that would hopefully keep the good of the original game and improve greatly on everything else… I would not be disappointed….

Funny People – Bonus Post

Just a quick note…

This has been bugging me more as the day goes on. I watched the latest Apatow film Funny People last night… I’d read reviews that the last bit of the film goes a bit off… and (spoiler alert for anyone reading who may want to see it still) thats really an understatement.

There is no resolve. No payoff. No nothing. Sandler’s character becomes a little less of a jerk but is still a comedian who makes movies and lots of money. Rogan becomes a little better at being a comedian but still works the same Deli job he did when we met him at the start while trying to break into the scene more. I guess the biggest change is their now friends. But really do I care when nothing else is different?

But that generally could have happened without everything inbetween anyway. Nothing changes. Point of a story is how much change happens by the end, regardless of if it’s good or bad by the time the credits roll. Funny People is nothing. No one is really any better or any worse off than where they started from.

It’s been eating away at me all day how lazy it all seems. Like he just couldn’t come up with a good ending for it all. Shame, because the other films he’s written/directed have been good. And it’s not like there isn’t some good laughs in it. But really, really lame last 3rd capped off by a non-existant ending. Ugh.

Game Of The Post #2: Alien Trilogy

Format: Sony Playstation/Sega Saturn
First Person Shooter
Developer: Probe
Publisher: Acclaim / Fox Interactive
Released: 1996

Alien Trilogy holds a bit of a special space in my heart. Why this is to this day I still do not know. Basically AT is a Doom clone with Aliens in this first person title, especially these days, is about as vanilla as they come. But back in early 1996 when this title was released (and I played it on the Sega Saturn) it was probably one of the best titles around excluding the Atari Jaguar’s AVP title.

Each section has a basic goal – exit the level. But they’re disguised as “do this and that” tasks to get you through the level. There are numerous weapons, all authentic to the series (my fave is probably the smart gun which, as it’s name implies, seems to injure all enemies on screen no matter where your pointing it). The enemies are varied, besides the facehuggers, chest bursters, and aliens there are alien types (human, dog, etc) and infected humans and android types all over the place. You also have mercy kill people cocooned into walls frequently who used to live on the planet. Each section of the game, which I’ll get to in a second, also has a large queen attached in a large open space.

The game also has a number of secret areas with extra pickups, access to guns you’d normally find later much earlier on, and the like. The game also ranks you for how much you “completed” (or basically accessed), the amount of enemies you killed from that map, and how much of the secrets you found. To this day there are still a few secrets I’ve never found and the odd few I’ve unlocked but have no idea how and have probably only done it once. Very odd system.

By today’s standards the cutscenes are fairly poor, but back in the mid 90’s they were adequate. The drop ship and corridor sequences riffing off the second Alien film the most and sets up the game well. But this is the main bit of ‘Alien Trilogy’ that kinda annoyed me. They had to take a bit of liberties with the idea to get the content into it as a movie trilogy rather than just making something different. So you are playing as Ripley. But she’s bald. Like in Alien 3. But you start the game as events unfold in Aliens. Then you go through a prison on the planet…. which is supposed to represent Alien 3, which took place elsewhere, and then you visit the ship from Alien with the Space Jockey for the final part.

My other main annoyance is just the setup for getting through. The opening shows Ripley just takes off to save the team, but thats silly because there is no team to save. And unlike the Alien’s film where she risks herself to do it, she runs in with a handgun but then the people left behind just order her to do stuff to get more people back in. Are they company men? Trying to get the Aliens? I don’t know. Sadly there isn’t much of a story… and for the number of times I’ve finished it I can’t even the ending, because I don’t think there is one. A proper one anyway. Probably should check really before I say this, but in any case it’s not memorable at all.

As another example of how it clearly also sits well in my memory, the PlayStation version at least – which is the one I played the most and owned first – by the fact I can remember the cheat menu password by heart – 1GOTP1NK8C1DBOOTSON.

I unfortunately doubt how much the game is really worth these days, but I own 2 copies, PS1 and Saturn. In fact while searching for a box shot earlier I actually found a full copy of the PC edition on an abandon ware site (sans cutscenes and audio files). One day I’ll probably pass them on, the Saturn version probably as a part of a package, the PS1 edition… as it is I guess. But for old times sake I’ll probably give them one last shot.

The Crazies

Being that I couldn’t sleep tonight I decided to take up an old late night can’t sleep past time and check out the latest bunch of movie trailers on Apple’s website. Looking through, one in particular caught my eye…. a new trailer for a remake… or as they’d probably want it said… re-imagining… of the 1973 George A. Romero film ‘The Crazies.’

I’ve actually never seen the original film in it’s entirety, even though I’ve been intending to for a number of years, although my understanding is between it and his original Dead trilogy (which is now coming up to it’s seventh film) you basically get ’28 Days Later’. I’m not sure if Danny Boyle or Alex Garland’s ever made light of this fact in any interviews, although they have mentioned Romero’s Dead films in part.

In regards to the new version, aside from the appalling use (and re-editing) of the Gary Jules’ version of Mad World, it looks fine although probably forgettable in today’s current market. My thoughts are more likely that most will not realize this is a remake of a almost 40 year old film (saying that the 70’s were 40 years ago as a thought is something I’ve never done before, but this thought starts to scare me…), especially in the teen-horror going market they’re probably aiming for and will likely write this off as an American riff on 28 Days.

It’s however seeing this trailer that reminds me of Hollywood’s latest shame, something that’s perhaps gotten stronger this past year due to the Writer’s Strike a couple of years ago, but that the general rehashing of two different origins of films and yet they all have one thing in common… horror. We’re seeing “contemporary re-imagined” editions of cult horror films from the 60’s through to even the early 90’s in some cases, and on the flip side of that the continued “Americanized” versions of foreign horror films.

However unlike the cases several years ago where American film makers were making films based on a concept (something almost specific to retelling Japanese horror pictures into US editions like that of The Ring and The Grudge), recent editions seem to stick close to their original source material, mostly shot for shot, only deviating to “fill” stupid backstory or give a final resolve because apparently English audiences want everything served to them on a platter.

A great example of this a couple of years ago was the US remake of the cult Spanish horror film REC, released into the US as Quarantine. So silly was the promotion of this film that the trailer, the poster, and then also later some DVD covers of the film actually show the demise of the lead character (and thus also more or less the last shot from the Spanish edition of the film). However to add “depth” over the adaquate original, more background and aftermath was added so that the generic audience would not feel cheated. A fairly lame copout mostly. Now that REC2 has been completed by the original team, I assume Quarantine 2 can’t be far off either. The critically well received Swedish vampire film ‘Let The Right One In’ is also currently undergoing an “Americanization” under the title Let Me In by Cloverfield director Matt Reeves.

That said however I can to a degree understand changing what might be harder to market, a Foreign subtitled film, into an Americanized edition in English far more than the latest crime – Remakes of films hardly to be considered that old at all. Some recent listings on the internet have come up with over 100 titles said to be in development that are remakes of previous films or television programs, and scanning the lists you find the majority of these titles to be remakes of Horror titles… and most from the late 70’s and 80’s. We’ve already had “remakes” of Texas Chainsaw, Friday The 13th, Halloween, and others from this period. But then we’ve even had remakes of 50’s and 60’s titles too. Upcoming as well is the ‘re-imagined’ Nightmare on Elm Street as well, which I’m personally only interested in because Jackie Earle Haley did so well in Watchmen. And my worst thought for a remake is the fact they still want to remake ‘The Thing’ or at least a prequel to it (which they’ve actually already done as a videogame released several years ago).

My thoughts are that studios need to start a proper rethink on horror. I was a fan of the original Saw, but unfortunately between it and Hostel, the ‘torture porn’ films have ruined a lot of what horror was and now movies are sold more on a gimmick or the more gore they can pull out and original ideas are few-and-far between. As the 80’s went on the horror got more stale and aside from the odd film here and there, the genre took break, and sadly all these generic looking remakes and horror films are sending the genre down the same path. By this token another trailer I saw while on Apple’s website was simply called ‘Frozen’ and it was intended as  horror film about 3 people who get stuck on a ski lift.

Really? That passes for a horror film these days? That might have made a good short film, or a segment of one of those Tales From The Crypt films, but a full length film…. umm, no.

And so when you see something like that then maybe you can begin to understand some of the ideas behind remaking older films, but it shouldn’t be an excuse to get lazy and do this. If 2 Australian film students can make something like Saw, then I’m sure there are plenty of people who are willing and able with fresh ideas that should be getting made.

Currently Playing: Half Life 2 / The Orange Box
Last Movie Watched: Funny People

Facebook Issues and Twitter

I signed up to Facebook a couple of years ago now. I thought at the time I might be able to make good use of it, and while it kept me entertained for some time it’s been very infrequent since November that I’ve even logged in. People still continue to send me links and photos and stuff, but it has hardly had much in the way of motivation to actually use it still. Today I did log in (and attempted to upload/tag some photos – with very little success) and I guess I realised I hadn’t missed much in a couple of months. Oddly, even though numerous months ago I would have wanted to go on every day and see what people were up to.

Twitter is another thing I just don’t have any interest in. I’m sure when you’re famous and lots of people care what you just ate or saw or did it’s worth while, or if your some sort of organization it probably is good for keeping people right up to date, but for me it’s about as useful as this blog will be to others… I think it’s unlikely many if any people will read this and I don’t mind.

Game Of The Post #1: Alien Resurrection

Welcome to the first of my retrospectives looking at numerous games in my library, or in some cases formely as I strive to remove excess games from my shelves. At the middle of last year, my shelf had over 260 titles on it from numerous platforms and this number will continue to drop. However hopefully by blogging my memories of most of these titles will allow the ones I sell to live on, because normally memories of these games is better than how they are when you replay them years later 😉 As you can tell by the title I’ve started at A, and thus the first game here is Alien Resurrection.

Alien Resurrection (known as AR from here on out)

Format: Playstation
First Person Shooter
Developer: Argonaut Games
Publisher: Fox Interactive
Released: 2000

I’d followed the development of the game for a while, because the game took quite some time to release. While the title was announced back around the time the movie it was based on was released, mid 1997, the game was originally planned as a 3rd person adventure title. First as a quasi-top down title, then a “Tomb Raider” style, before finally settling into a first person shooter. The time to release AR took a massive toll on the title as the game didn’t get a release until around the time the PS2 was launching in the US and Europe and thus it was a massive flop as far as sales went. Critically it got mixed reviews, and based on the fact that the excellent Aliens Vs Predator PC title had come out the year previous most suggested if you had the ability to play the PC title over this you should be.

I originally rented the game before purchasing it some years later for far cheaper than it’s original launch price. For a PS1 FPS it had quite highly detailed enviroments, characters, and enemies even given it’s limitations. The game was also quite lenthy and didn’t suffer from a lack of good ideas when it came to some new ideas in the genre. The things that I do recall causing me issues over the times I played the title was dealing with the fact that much of the hallways looked simular causing issues where you’d feel like you’re just in a maze. Additionally constantly having to find key cards to get through doorways got quite frustating and repeditive. 

I managed to finish the game, and while I’d been waiting for this title a while (spurred on by Alien Trilogy, likely to be my next Game of the Post), I was happy enough to add this to my collection for a while. Had I had the ability back in 1999/2000 to spend a lot on picking up a copy of the PC Aliens Vs Predator, I probably would have and ignored this game but a rental of this game from the video shop did me well at the time. My intent on buying it was based mostly on the fact that I am a fan of the Alien movies, but also that I have a good time playing it through when I rented it out… sadly, much as I started this post about, the game wasn’t as great when I replayed it several years later as I had remembered.

I’ve just recently sold the game in a windfall listing on my local auction site Trade Me where it sold for around $24NZD. Considering I purchased it in a package for 3 titles originally for $50 total, I was quite happy with the outcome and someone else will get to play through the title, and hopefully enjoy it as much as I originally did all those years ago.

I Have Arrived…

Thought it might be a good idea to start this again and hopefully embed it into my upcoming website. With each post I will upload 2 posts hopefully, based on my ideas as well as a “Game of the Post” retrospective on something in my collection. To start this off I’ll start one of the game posts above… for regular stuff, well I’ll have more to say later on this blog, but for now this is it.

Currently Playing: Half Life 2 / The Orange Box
Last Movie Watched: School of Rock